Realtime Rendering

356 Speedster

Agency/Client - Personal R&D

I wanted to dive deeper into lighting, texturing and rendering within Unreal Engine 4 using the new RTX ray tracing technology and thought a vintage car scene was a perfect starting point. Everything was created by hand with the exception of the raw car model, that was purchased online. The scene runs at 60fps on a 2080ti.

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Process

porsche_mood
p_4view
p_material
p_body
p_wire
p_all
p_paint

Role

Concept

Art Direction & Design

3d Modeling & Animation

Lighting & Rendering

Texture & Material Design

Client/Agency

Personal R&D

Project Date

2020

Tools & Resources

Cinema 4D

Unreal Engine 4.24

Nvidia RTX 2080ti

Photoshop

Rizom UV

Substance Painter